Cleanup code and add simple README

This commit is contained in:
Marco Thomas
2022-04-18 13:19:17 +02:00
parent d5de0d3db6
commit 89dbe4adca
6 changed files with 88 additions and 32 deletions

View File

@@ -1,42 +1,47 @@
#![no_std]
#![no_main]
use cortex_m::prelude::*;
use cortex_m::delay::Delay;
use cortex_m_rt::entry;
use embedded_graphics::mono_font::MonoTextStyleBuilder;
use embedded_graphics::{
mono_font::ascii::FONT_4X6,
pixelcolor::BinaryColor,
prelude::*,
text::{Baseline, Text},
};
use panic_halt as _;
use embedded_time::fixed_point::FixedPoint as _;
use hal::{i2c::I2c, timer::MonoTimer};
use pac::{CorePeripherals, Peripherals};
use panic_rtt_target as _;
use rtt_target::{rprintln, rtt_init_print};
use ssd1306::{prelude::*, I2CDisplayInterface, Ssd1306};
use stm32f3xx_hal::{self as hal, pac, prelude::*};
use stm32f3xx_hal::prelude::_embedded_hal_digital_InputPin;
use stm32f3xx_hal::{self as hal, pac, prelude::*};
const IMAGE_LEN: usize = 220; // size of a single ascii image on screen
const IMAGE_END: usize = 1093 * 220; // position of the last ascii char
const IMAGE_WIDTH: usize = 21;
const IMAGE_HEIGHT: usize = 10;
const TOTAL_FRAMES: usize = 1749;
const DRAW_TIME: usize = 125; // ms for a single screen draw
const IMAGE_LEN: usize = IMAGE_HEIGHT * (IMAGE_WIDTH + 1); // adjust for newline char
const IMAGE_END: usize = TOTAL_FRAMES * IMAGE_LEN; // position of the last ascii char
#[entry]
fn main() -> ! {
rtt_init_print!();
let peripherals = pac::Peripherals::take().unwrap();
let mut core_peripherals = pac::CorePeripherals::take().unwrap();
let peripherals = Peripherals::take().unwrap();
let mut core_peripherals = CorePeripherals::take().unwrap();
let mut rcc = peripherals.RCC.constrain();
let mut flash = peripherals.FLASH.constrain();
let clocks = rcc.cfgr.freeze(&mut flash.acr);
let mut gpiob = peripherals.GPIOB.split(&mut rcc.ahb);
let mut gpioc = peripherals.GPIOC.split(&mut rcc.ahb);
let monotimer = hal::timer::MonoTimer::new(
core_peripherals.DWT,
clocks,
&mut core_peripherals.DCB);
// TODO: dont use hardcoded val here
let mut delay = cortex_m::delay::Delay::new(core_peripherals.SYST, 8000000);
let monotimer = MonoTimer::new(core_peripherals.DWT, clocks, &mut core_peripherals.DCB);
let mut delay_provider = Delay::new(core_peripherals.SYST, clocks.hclk().integer());
let mut button1 = gpioc
let button1 = gpioc
.pc13
.into_pull_down_input(&mut gpioc.moder, &mut gpioc.pupdr);
@@ -47,7 +52,7 @@ fn main() -> ! {
.pb9
.into_af_open_drain(&mut gpiob.moder, &mut gpiob.otyper, &mut gpiob.afrh);
let i2c = hal::i2c::I2c::new(
let i2c = I2c::new(
peripherals.I2C1,
(scl, sda),
1000.kHz().try_into().unwrap(),
@@ -60,40 +65,47 @@ fn main() -> ! {
.into_buffered_graphics_mode();
display.init().unwrap();
let text_style = embedded_graphics::mono_font::MonoTextStyleBuilder::new()
let text_style = MonoTextStyleBuilder::new()
.font(&FONT_4X6)
.text_color(BinaryColor::On)
.build();
let bad_apple = core::str::from_utf8(include_bytes!("../assets/gen.txt")).unwrap();
let ascii_txt = core::str::from_utf8(include_bytes!("../assets/ascii.txt")).unwrap();
// start indexing at 0, draw IMAGE_LEN ascii chars to display
let mut index: usize = 0;
loop {
let instant = monotimer.now();
let monotimer_instant = monotimer.now();
display.clear();
rprintln!("draw: {} to {}", index, index + IMAGE_LEN);
let text = Text::with_baseline(
&bad_apple[index..index + IMAGE_LEN],
&ascii_txt[index..index + IMAGE_LEN],
Point::new(0, 0),
text_style,
Baseline::Top,
);
text.draw(&mut display).unwrap();
// draw out to physical screen
display.flush().unwrap();
// go to next frame or reset to start
index = (index + IMAGE_LEN) % IMAGE_END;
let elapsed = instant.elapsed();
rprintln!("draw took: {}", elapsed);
rprintln!("freq: {}", monotimer.frequency());
delay.delay_ms(100);
// adjust for desired framerate
// TODO: chip is too fast for some reason
let freq = monotimer.frequency().0;
// maybe use float calc here?
let ms_per_draw = 1000 / (freq / monotimer_instant.elapsed());
rprintln!("Draw took {}ms", ms_per_draw);
match DRAW_TIME.checked_sub(ms_per_draw as usize) {
Some(result) => delay_provider.delay_ms(result as u32),
None => (),
};
// kill switch
// reset
if button1.is_high().unwrap() {
loop {}
index = 0
}
}
}