Tidy up whitespaces
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@@ -10,7 +10,7 @@ impl Display {
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let video = sdl_ctx.video().unwrap();
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let window = video
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.window(
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"FooBar",
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"chip8-rs",
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(crate::SCREEN_WIDTH * crate::SCREEN_SCALE) as u32,
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(crate::SCREEN_HEIGHT * crate::SCREEN_SCALE) as u32)
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.position_centered()
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@@ -30,7 +30,7 @@ impl Display {
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Display {
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canvas,
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}
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}
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}
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pub fn draw(&mut self, pixel: &[[u8; crate::SCREEN_WIDTH]; crate::SCREEN_HEIGHT]) {
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for (y, &row) in pixel.iter().enumerate() {
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@@ -1,5 +1,5 @@
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pub (crate) const FONT: [u8; 80] = [
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0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
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0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
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0x20, 0x60, 0x20, 0x20, 0x70, // 1
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0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
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0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
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@@ -19,7 +19,7 @@ impl Input {
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return Err(());
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}
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}
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// get all inputs
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let input: Vec<Keycode> = self.events
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.keyboard_state()
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@@ -34,5 +34,4 @@ fn main() {
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let cartridge = Cartridge::new(&game_file.unwrap());
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processor.start(&cartridge.rom);
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}
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@@ -137,13 +137,13 @@ impl Processor {
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// n or nibble - A 4-bit value, the lowest 4 bits of the instruction
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let n = nibbles.3 as usize;
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// x - A 4-bit value, the lower 4 bits of the high byte of the instruction
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let x = nibbles.1 as usize;
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// y - A 4-bit value, the upper 4 bits of the low byte of the instruction
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let y = nibbles.2 as usize;
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//kk or byte - An 8-bit value, the lowest 8 bits of the instruction
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let kk = (opcode & 0x00FF) as u8;
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