# Opacity opacity-rule = [ "95:class_g *?= 'Rofi'", "95:class_g *?= 'XTerm'", ]; #backend = "glx"; #blur: { # method: "dual_kawase"; # strength = 4; #} # Fading #fading = true; #fade-in-step = 0.10; #fade-out-step = 0.10; #fade-exclude = [ ]; #inactive-dim = 0.15; #inactive-opacity = 0.9; #detect-rounded-corners = true; #corner-radius = 0.0; #rounded-corners-exclude= [ # "class_g = 'i3-frame'", # "class_g = 'dmenu'" #]; #