Add more keybinds

This commit is contained in:
Marco Thomas
2021-03-26 13:46:47 +01:00
parent f848e07a48
commit 7fb8885260
5 changed files with 10 additions and 7 deletions

View File

@@ -32,6 +32,7 @@ static const Rule rules[] = {
{ "Nightly", NULL, NULL, 1 << 2, 0, 0, 0, -1 }, { "Nightly", NULL, NULL, 1 << 2, 0, 0, 0, -1 },
{ "Alacritty",NULL, NULL, 0, 0, 1, 0, -1 }, { "Alacritty",NULL, NULL, 0, 0, 1, 0, -1 },
{ "discord", NULL, NULL, 1 << 3, 0, 0, 0, -1 }, { "discord", NULL, NULL, 1 << 3, 0, 0, 0, -1 },
{ "spotify", NULL, NULL, 1 << 4, 0, 0, 0, -1 },
}; };
/* layout(s) */ /* layout(s) */
@@ -59,11 +60,13 @@ static const Layout layouts[] = {
/* commands */ /* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = { "dmenu_run", NULL }; static const char *dmenucmd[] = { "dmenu_run", NULL };
static const char *termcmd[] = { "alacritty", NULL }; static const char *termcmd[] = { "alacritty", NULL };
static const char *browser[] = { "firefox-nightly", NULL }; static const char *browser[] = { "firefox-nightly", NULL };
static const char *discord[] = { "discord", NULL }; static const char *discord[] = { "discord", NULL };
static const char *pavu[] = { "pavucontrol", NULL }; static const char *pavu[] = { "pavucontrol", NULL };
static const char *flameshot[]= { "flameshot", "gui", NULL };
static const char *spotify[] = { "spotify", NULL };
static Key keys[] = { static Key keys[] = {
/* modifier key function argument */ /* modifier key function argument */
@@ -75,11 +78,11 @@ static Key keys[] = {
{ MODKEY|ControlMask, XK_f, spawn, {.v = browser } }, { MODKEY|ControlMask, XK_f, spawn, {.v = browser } },
{ MODKEY|ControlMask, XK_d, spawn, {.v = discord } }, { MODKEY|ControlMask, XK_d, spawn, {.v = discord } },
{ MODKEY|ControlMask, XK_p, spawn, {.v = pavu } }, { MODKEY|ControlMask, XK_p, spawn, {.v = pavu } },
{ MODKEY|ControlMask, XK_s, spawn, {.v = spotify } },
{ MODKEY|ShiftMask, XK_s, spawn, {.v = flameshot } },
// { MODKEY, XK_space, setlayout, {0} }, // swap layout { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, // toggle float per window
// { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, // toggle float per window
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, // tiling { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, // tiling
// { MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, // floating
{ MODKEY, XK_f, setlayout, {.v = &layouts[2]} }, // monocle { MODKEY, XK_f, setlayout, {.v = &layouts[2]} }, // monocle
{ MODKEY, XK_h, setmfact, {.f = -0.05} }, // decrease master size { MODKEY, XK_h, setmfact, {.f = -0.05} }, // decrease master size

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