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opengl_graphics; +extern crate piston; + +use piston::window::WindowSettings; +use piston::input::*; +use piston::event_loop::*; +use glutin_window::GlutinWindow; +use opengl_graphics::{GlGraphics, OpenGL}; + +struct Game { + gl: GlGraphics, + snake: Snake, +} + +impl Game { + fn render(&mut self, args: &RenderArgs) { + use graphics; + + const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0]; + + self.gl.draw(args.viewport(), |_c, gl| { + graphics::clear(BLACK, gl); + }); + + self.snake.render(&mut self.gl, args); + } +} + +struct Snake { + x_pos: i32, + y_pos: i32, +} + +impl Snake { + fn render(&self, gl: &mut GlGraphics, args: &RenderArgs) { + use graphics; + + const GREEN: [f32; 4] = [0.0, 1.0, 0.0, 1.0]; + + let square = graphics::rectangle::square( + self.x_pos as f64, + self.y_pos as f64, + 20.0); + + gl.draw(args.viewport(), |c, gl| { + let transform = c.transform; + + graphics::rectangle(GREEN, square, transform, gl); + }); + } +} + +fn main() { + let opengl = OpenGL::V3_2; + + let mut window: GlutinWindow = WindowSettings::new( + "snake-rs", + [200, 200]) + .graphics_api(opengl) + .exit_on_esc(true) + .build() + .unwrap(); + + let mut game = Game { + gl: GlGraphics::new(opengl), + snake: Snake { + x_pos: 50, + y_pos: 50 + }, + }; + + + let mut events = Events::new(EventSettings::new()); + while let Some(e) = events.next(&mut window) { + if let Some(args) = e.render_args() { + game.render(&args); + } + } +} +