Add Bind groups
This commit is contained in:
7
Cargo.lock
generated
7
Cargo.lock
generated
@@ -48,6 +48,12 @@ dependencies = [
|
||||
"xml-rs",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anyhow"
|
||||
version = "1.0.43"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "28ae2b3dec75a406790005a200b1bd89785afc02517a00ca99ecfe093ee9e6cf"
|
||||
|
||||
[[package]]
|
||||
name = "approx"
|
||||
version = "0.4.0"
|
||||
@@ -1916,6 +1922,7 @@ dependencies = [
|
||||
name = "wgpu-rs-learning"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"bytemuck",
|
||||
"cgmath",
|
||||
"env_logger",
|
||||
|
||||
@@ -14,3 +14,4 @@ log = "0.4"
|
||||
wgpu = "0.9"
|
||||
pollster = "0.2"
|
||||
bytemuck = { version = "1.4", features = [ "derive" ] }
|
||||
anyhow = "1.0"
|
||||
BIN
img/aqua.png
Normal file
BIN
img/aqua.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.9 MiB |
BIN
img/happy-tree.png
Normal file
BIN
img/happy-tree.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
@@ -1,23 +0,0 @@
|
||||
// Vertex shader
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] clip_coordinates: vec4<f32>;
|
||||
[[location(0)]] position: vec2<f32>;
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn main([[builtin(vertex_index)]] in_vertex_index: u32) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let x = f32(1 - i32(in_vertex_index)) * 0.5;
|
||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
|
||||
out.clip_coordinates = vec4<f32>(x, y, 0.0, 1.0);
|
||||
out.position = vec2<f32>(x, y);
|
||||
return out;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
[[stage(fragment)]]
|
||||
fn main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
let r = in.position.x;
|
||||
let g = in.position.y;
|
||||
return vec4<f32>(r, g, 0.1, 1.0);
|
||||
}
|
||||
@@ -6,6 +6,7 @@ use winit::{
|
||||
|
||||
mod state;
|
||||
mod vertex;
|
||||
mod texture;
|
||||
|
||||
use crate::state::State;
|
||||
|
||||
|
||||
@@ -1,24 +1,30 @@
|
||||
// Vertex shader
|
||||
struct VertexInput {
|
||||
[[location(0)]] position: vec3<f32>;
|
||||
[[location(1)]] color: vec3<f32>;
|
||||
[[location(1)]] texture_coords: vec2<f32>;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] clip_coordinate: vec4<f32>;
|
||||
[[location(0)]] color: vec3<f32>;
|
||||
[[location(0)]] texture_coords: vec2<f32>;
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn main(model: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
out.clip_coordinate = vec4<f32>(model.position, 1.0);
|
||||
out.color = model.color;
|
||||
out.texture_coords = model.texture_coords;
|
||||
return out;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
[[group(0), binding(0)]]
|
||||
var t_aqua: texture_2d<f32>;
|
||||
[[group(0), binding(1)]]
|
||||
var s_aqua: sampler;
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
return vec4<f32>(in.color, 1.0);
|
||||
//return vec4<f32>(in.color, 1.0);
|
||||
return textureSample(t_aqua, s_aqua, in.texture_coords);
|
||||
}
|
||||
|
||||
201
src/state.rs
201
src/state.rs
@@ -7,22 +7,27 @@ use winit::{
|
||||
window::Window,
|
||||
};
|
||||
|
||||
use crate::vertex::Vertex;
|
||||
use crate::{texture, vertex::Vertex};
|
||||
|
||||
/// Hold state with important information
|
||||
pub struct State {
|
||||
surface: wgpu::Surface,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
|
||||
sc_desc: wgpu::SwapChainDescriptor,
|
||||
swap_chain: wgpu::SwapChain,
|
||||
pub size: winit::dpi::PhysicalSize<u32>,
|
||||
clear_color: wgpu::Color,
|
||||
|
||||
|
||||
render_pipeline: wgpu::RenderPipeline,
|
||||
//challenge_render_pipeline: wgpu::RenderPipeline,
|
||||
use_challenge_render_pipeline: bool,
|
||||
|
||||
vertex_buffer: wgpu::Buffer,
|
||||
num_vertices: u32,
|
||||
index_buffer: wgpu::Buffer,
|
||||
num_indices: u32,
|
||||
|
||||
aqua_bind_group: wgpu::BindGroup,
|
||||
aqua_texture: texture::Texture,
|
||||
}
|
||||
|
||||
impl State {
|
||||
@@ -73,6 +78,55 @@ impl State {
|
||||
// actually create a swap_chain
|
||||
let swap_chain = device.create_swap_chain(&surface, &sc_desc);
|
||||
|
||||
let aqua_bytes = include_bytes!("../img/aqua.png");
|
||||
let aqua_texture = texture::Texture::from_bytes(&device, &queue, aqua_bytes, "aqua").unwrap();
|
||||
|
||||
let texture_bind_group_layout = device.create_bind_group_layout(
|
||||
&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler {
|
||||
comparison: false,
|
||||
filtering: true,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: Some("texture_bind_group_layout"),
|
||||
}
|
||||
);
|
||||
|
||||
// bind groups can be changed on the fly, as long as they're in the same layout
|
||||
// every texture and sampler needs to be added to a bindgroup
|
||||
let aqua_bind_group = device.create_bind_group(
|
||||
&wgpu::BindGroupDescriptor {
|
||||
layout: &texture_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&aqua_texture.view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&aqua_texture.sampler),
|
||||
}
|
||||
],
|
||||
label: Some("diffuse_bind_group"),
|
||||
}
|
||||
);
|
||||
|
||||
// load shader file
|
||||
let shader = device.create_shader_module(
|
||||
&wgpu::ShaderModuleDescriptor {
|
||||
@@ -82,11 +136,10 @@ impl State {
|
||||
}
|
||||
);
|
||||
|
||||
// TODO
|
||||
let render_pipeline_layout = device.create_pipeline_layout(
|
||||
&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Render Pipeline Layput"),
|
||||
bind_group_layouts: &[],
|
||||
bind_group_layouts: &[&texture_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
}
|
||||
);
|
||||
@@ -136,72 +189,6 @@ impl State {
|
||||
}
|
||||
}
|
||||
);
|
||||
/*
|
||||
// overwrite challenge shader file to shader
|
||||
let shader = device.create_shader_module(
|
||||
&wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Shader"),
|
||||
flags: wgpu::ShaderFlags::all(),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
include_str!("challenge_shader.wgsl").into()),
|
||||
}
|
||||
);
|
||||
|
||||
// TODO
|
||||
let render_pipeline_layout = device.create_pipeline_layout(
|
||||
&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Render Pipeline Layput"),
|
||||
bind_group_layouts: &[],
|
||||
push_constant_ranges: &[],
|
||||
}
|
||||
);
|
||||
|
||||
// add everything to the challnge_render_pipeline
|
||||
let challenge_render_pipeline = device.create_render_pipeline(
|
||||
&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
// function name in shader.wgsl for [[stage(vertex)]]
|
||||
entry_point: "main",
|
||||
// already specified in the shader
|
||||
buffers: &[],
|
||||
|
||||
},
|
||||
// needed to sotre color data to swap_chain
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "main",
|
||||
// setup of color outputs
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format: sc_desc.format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
// triangle facing forward when Counter Clock Wise
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
clamp_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
// only use 1 sample => no extra sampling
|
||||
count: 1,
|
||||
// use all
|
||||
mask: !0,
|
||||
// not using anti aliasing
|
||||
alpha_to_coverage_enabled: false,
|
||||
}
|
||||
}
|
||||
);
|
||||
*/
|
||||
|
||||
let vertex_buffer = device.create_buffer_init(
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
@@ -211,7 +198,15 @@ impl State {
|
||||
}
|
||||
);
|
||||
|
||||
let num_vertices = crate::vertex::VERTICES.len() as u32;
|
||||
let index_buffer = device.create_buffer_init(
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index Buffer"),
|
||||
contents: bytemuck::cast_slice(crate::vertex::INDICES),
|
||||
usage: wgpu::BufferUsage::INDEX,
|
||||
}
|
||||
);
|
||||
|
||||
let num_indices = crate::vertex::INDICES.len() as u32;
|
||||
|
||||
Self {
|
||||
surface,
|
||||
@@ -220,12 +215,12 @@ impl State {
|
||||
sc_desc, // saved, so we can create a new swap_chain later
|
||||
swap_chain,
|
||||
size,
|
||||
clear_color: wgpu::Color { r: 0.6, g: 0.6, b: 0.1, a: 1.0 },
|
||||
render_pipeline,
|
||||
//challenge_render_pipeline,
|
||||
use_challenge_render_pipeline: false,
|
||||
vertex_buffer,
|
||||
num_vertices,
|
||||
index_buffer,
|
||||
num_indices,
|
||||
aqua_bind_group,
|
||||
aqua_texture,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,23 +237,23 @@ impl State {
|
||||
/// Idicate, whether an event has been fully processed
|
||||
pub fn input(&mut self, event: &WindowEvent) -> bool {
|
||||
match event {
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
let x = (position.x as f64) / self.size.width as f64;
|
||||
let y = (position.y as f64) / self.size.height as f64;
|
||||
self.clear_color = wgpu::Color { r: x, g: x, b: y, a: 1.0};
|
||||
true
|
||||
},
|
||||
WindowEvent::KeyboardInput {
|
||||
input: KeyboardInput {
|
||||
state: ElementState::Pressed,
|
||||
virtual_keycode: Some(VirtualKeyCode::Space),
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
self.use_challenge_render_pipeline = !self.use_challenge_render_pipeline;
|
||||
true
|
||||
}
|
||||
// WindowEvent::CursorMoved { position, .. } => {
|
||||
// let x = (position.x as f64) / self.size.width as f64;
|
||||
// let y = (position.y as f64) / self.size.height as f64;
|
||||
// self.clear_color = wgpu::Color { r: x, g: x, b: y, a: 1.0};
|
||||
// true
|
||||
// },
|
||||
// WindowEvent::KeyboardInput {
|
||||
// input: KeyboardInput {
|
||||
// state: ElementState::Pressed,
|
||||
// virtual_keycode: Some(VirtualKeyCode::Space),
|
||||
// ..
|
||||
// },
|
||||
// ..
|
||||
// } => {
|
||||
// self.use_pentagon = !self.use_pentagon;
|
||||
// true
|
||||
// }
|
||||
_ => false
|
||||
}
|
||||
}
|
||||
@@ -288,7 +283,8 @@ impl State {
|
||||
view: &frame.view, // draw to current screen
|
||||
resolve_target: None, // no multisampling yet
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
||||
load: wgpu::LoadOp::Clear(
|
||||
wgpu::Color { r: 0.2, g: 0.5, b: 0.5, a: 1.0 }),
|
||||
store: true,
|
||||
}
|
||||
}
|
||||
@@ -296,18 +292,13 @@ impl State {
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
// set pipeline
|
||||
/*
|
||||
if self.use_challenge_render_pipeline {
|
||||
render_pass.set_pipeline(&self.challenge_render_pipeline);
|
||||
} else {
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
}
|
||||
*/
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.set_bind_group(0, &self.aqua_bind_group, &[]);
|
||||
// draw triangle
|
||||
render_pass.draw(0..self.num_vertices, 0..1);
|
||||
render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
|
||||
//render_pass.draw(0..self.num_vertices, 0..1);
|
||||
|
||||
// drop so encoder isn't borrowed mutually anymore
|
||||
drop(render_pass);
|
||||
|
||||
83
src/texture.rs
Normal file
83
src/texture.rs
Normal file
@@ -0,0 +1,83 @@
|
||||
use anyhow::*;
|
||||
use image::GenericImageView;
|
||||
|
||||
pub struct Texture {
|
||||
pub texture: wgpu::Texture,
|
||||
pub view: wgpu::TextureView,
|
||||
pub sampler: wgpu::Sampler,
|
||||
}
|
||||
|
||||
impl Texture {
|
||||
pub fn from_bytes(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
bytes: &[u8],
|
||||
label: &str,
|
||||
) -> Result<Self> {
|
||||
let img = image::load_from_memory(bytes)?;
|
||||
Self::from_image(device, queue, &img, Some(label))
|
||||
}
|
||||
|
||||
pub fn from_image(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
img: &image::DynamicImage,
|
||||
label: Option<&str>,
|
||||
) -> Result<Self> {
|
||||
let rgba = img.as_rgba8().unwrap();
|
||||
let dimensions = rgba.dimensions();
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width: dimensions.0,
|
||||
height: dimensions.1,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label,
|
||||
size,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
// SAMPLED: use texture in shaders
|
||||
// COPY_DST: copy data to this texture
|
||||
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
|
||||
});
|
||||
|
||||
// write texture into Texture
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
},
|
||||
// actual image data
|
||||
rgba,
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: std::num::NonZeroU32::new(4 * dimensions.0),
|
||||
rows_per_image: std::num::NonZeroU32::new(dimensions.1),
|
||||
},
|
||||
size,
|
||||
);
|
||||
|
||||
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Nearest,
|
||||
mipmap_filter: wgpu::FilterMode::Nearest,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
Ok(Self {
|
||||
texture,
|
||||
view,
|
||||
sampler,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct Vertex {
|
||||
position: [f32; 3],
|
||||
color: [f32; 3],
|
||||
texture_coords: [f32; 2],
|
||||
}
|
||||
|
||||
impl Vertex {
|
||||
@@ -21,7 +21,7 @@ impl Vertex {
|
||||
wgpu::VertexAttribute {
|
||||
offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
},
|
||||
],
|
||||
}
|
||||
@@ -29,19 +29,18 @@ impl Vertex {
|
||||
}
|
||||
|
||||
pub const VERTICES: &[Vertex] = &[
|
||||
// Top
|
||||
Vertex {
|
||||
position: [0.0, 0.5, 0.0],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
},
|
||||
// Left
|
||||
Vertex {
|
||||
position: [-0.5, -0.5, 0.0],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
},
|
||||
// Right
|
||||
Vertex {
|
||||
position: [0.5, -0.5, 0.0],
|
||||
color: [0.0, 0.0, 1.0],
|
||||
},
|
||||
Vertex { position: [-0.0868241, 0.49240386, 0.0], texture_coords: [0.4131759, 0.00759614], }, // A
|
||||
Vertex { position: [-0.49513406, 0.06958647, 0.0], texture_coords: [0.0048659444, 0.43041354], }, // B
|
||||
Vertex { position: [-0.21918549, -0.44939706, 0.0], texture_coords: [0.28081453, 0.949397], }, // C
|
||||
Vertex { position: [0.35966998, -0.3473291, 0.0], texture_coords: [0.85967, 0.84732914], }, // D
|
||||
Vertex { position: [0.44147372, 0.2347359, 0.0], texture_coords: [0.9414737, 0.2652641], }, // E
|
||||
];
|
||||
|
||||
pub const INDICES: &[u16] = &[
|
||||
// pentagon
|
||||
0, 1, 4,
|
||||
1, 2, 4,
|
||||
2, 3, 4,
|
||||
// padding
|
||||
0,
|
||||
];
|
||||
|
||||
Reference in New Issue
Block a user