#[repr(C)] #[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)] pub struct Vertex { position: [f32; 3], texture_coords: [f32; 2], } impl Vertex { pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> { wgpu::VertexBufferLayout { array_stride: std::mem::size_of::() as wgpu::BufferAddress, step_mode: wgpu::InputStepMode::Vertex, // this oculd be shortened with: // attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3], attributes: &[ wgpu::VertexAttribute { offset: 0, shader_location: 0, format: wgpu::VertexFormat::Float32x3, }, wgpu::VertexAttribute { offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress, shader_location: 1, format: wgpu::VertexFormat::Float32x2, }, ], } } } pub const VERTICES: &[Vertex] = &[ Vertex { position: [-0.0868241, 0.49240386, 0.0], texture_coords: [0.4131759, 0.00759614], }, // A Vertex { position: [-0.49513406, 0.06958647, 0.0], texture_coords: [0.0048659444, 0.43041354], }, // B Vertex { position: [-0.21918549, -0.44939706, 0.0], texture_coords: [0.28081453, 0.949397], }, // C Vertex { position: [0.35966998, -0.3473291, 0.0], texture_coords: [0.85967, 0.84732914], }, // D Vertex { position: [0.44147372, 0.2347359, 0.0], texture_coords: [0.9414737, 0.2652641], }, // E ]; pub const INDICES: &[u16] = &[ // pentagon 0, 1, 4, 1, 2, 4, 2, 3, 4, // padding 0, ];