Files
wgpu-rs-learning/src/vertex.rs
2021-08-25 12:29:50 +02:00

47 lines
1.6 KiB
Rust

#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Vertex {
position: [f32; 3],
texture_coords: [f32; 2],
}
impl Vertex {
pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::InputStepMode::Vertex,
// this oculd be shortened with:
// attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3],
attributes: &[
wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
shader_location: 1,
format: wgpu::VertexFormat::Float32x2,
},
],
}
}
}
pub const VERTICES: &[Vertex] = &[
Vertex { position: [-0.0868241, 0.49240386, 0.0], texture_coords: [0.4131759, 0.00759614], }, // A
Vertex { position: [-0.49513406, 0.06958647, 0.0], texture_coords: [0.0048659444, 0.43041354], }, // B
Vertex { position: [-0.21918549, -0.44939706, 0.0], texture_coords: [0.28081453, 0.949397], }, // C
Vertex { position: [0.35966998, -0.3473291, 0.0], texture_coords: [0.85967, 0.84732914], }, // D
Vertex { position: [0.44147372, 0.2347359, 0.0], texture_coords: [0.9414737, 0.2652641], }, // E
];
pub const INDICES: &[u16] = &[
// pentagon
0, 1, 4,
1, 2, 4,
2, 3, 4,
// padding
0,
];