Update README

This commit is contained in:
Marco Thomas
2022-05-14 19:25:38 +02:00
parent 179d3422d8
commit 8f60df964a
2 changed files with 4 additions and 6 deletions

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@@ -17,7 +17,7 @@ Frame timings and length of the video can be adjusted, too high frames per secon
Faster render times (lower fps) are being adjusted for.
* How to use
1. Convert a video to an ASCII file, using =video-to-ascii.py=
1. Convert a video to an ASCII file, using =video-to-asciiy=
2. Adjust frame timing in the main program (draw time per picture, width, height, total frames)
3. Flash and enjoy!
@@ -29,11 +29,9 @@ The screen renders video through ASCII characters. It takes in a long text file,
If these parameters don't match up, the end result won't either.
* Dependencies
The =video-to-ascii.py= conversion script uses [[https://github.com/ivanl-exe/image-to-ascii/][image-to-ascii]] for the conversion in the background.
It is assumed to be located on the same height as this project and that it is build in release-mode (due to performance).
=video-to-ascii= needs ffmpeg-libraries, which (on rpm-based distros) can be installed via =dnf install ffmpeg-devel=.
* TODO
- [X] Fix timing in draw (still a tiny bit off, but it's fine)
- [ ] Rewrite ASCII conversion in Rust or Haskell (with an own implementation of =ascii-to-text=)
- [X] Rewrite ASCII conversion in Rust or Haskell (with an own implementation of =ascii-to-text=)
- [ ] Optimize =video-to-ascii= conversion speed

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@@ -98,7 +98,7 @@ fn main() -> ! {
index = (index + IMAGE_LEN) % IMAGE_END;
// adjust for desired framerate
// WARNING: don't do anything after elapsed() has been calculated,
// WARNING: don't do anything after ms_per_draw has been calculated,
// otherwise it will delay the frame being drawn, which will
// knock it off sync
// It's still a tiny, wheensy bit off, but it's fine