Update README
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@@ -98,7 +98,7 @@ fn main() -> ! {
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index = (index + IMAGE_LEN) % IMAGE_END;
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// adjust for desired framerate
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// WARNING: don't do anything after elapsed() has been calculated,
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// WARNING: don't do anything after ms_per_draw has been calculated,
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// otherwise it will delay the frame being drawn, which will
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// knock it off sync
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// It's still a tiny, wheensy bit off, but it's fine
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