picom: use glx backend for more consistent effects
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@@ -1,5 +1,6 @@
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shadow = true;
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shadow = true;
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corner-radius = 12;
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corner-radius = 12;
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backend = "glx";
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rounded-corners-exclude = [
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rounded-corners-exclude = [
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"class_g = 'dmenu'",
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"class_g = 'dmenu'",
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